Features

Note that the following features are built-in features of the current release, and correspond to a standard use of ‘classical’ numerical codes of sound propagation based, for example, on ray-tracing approaches. Features can be adding using Python™ scripts.

Geometry

Import 3D files

Import 3D files with common extensions: 3DS (3D Studio), STL (stereolithography), PLY (Stanford) and POLY (TetGen).

 

 

Parallelepipedic geometry

Built-in design of parallelepipedic model. Just gives the dimensions of the scene.

Geometry correction

Automatic tools for model corrections and repairs during file importation. Model detection error.

Geometry approximation

Algorithm for model approximation by the marching cube method. This can be useful for original 3D scene with many problems.

Surface material

Import data material

Import data from file (import from CATT-Acoustic™ and Odeon room acoustics software).

Reference and User material database

Use the built-in database (Reference) or create your own materials (User database). Organize and copy material between (sub-)groups of material.

Material properties

Define acoustic parameters by frequency band: absorption, transmission loss, scattering, scattering reflection law. Add material information (description, physical parameters...).

Sound sources

Reference and User spectrum database

Use the built-in database (Reference) or create your own source spectrum (User database).

Sources properties

Define source properties: spectrum, position, directivity, delay, activate/desactivate sources.

Sources manipulation

Organize and copy sources between (sub-)groups of material. Translation and rotation of (sub-)groups of sound sources.

Acoustic receivers

Punctual sound sources

Defines source properties: position, directivity, orientation to a point or (with a dynamic link) to a source, background noise.

Receivers manipulation

Organize and copy receivers between (sub-)groups of material. Translation and rotation of (sub-)groups of receivers.

Surface receivers

Definition of a surface receiver by selecting surfaces of the 3D model or by creating cut planes.

Acoustics calculation

Calculation code

Built-in acoustic calculation code: sound particle tracing (SPPS); Classical theory of reverberation for room acoustics (TCR).

 

 

Sound map

Noisemap (surface receivers) in stationary stationary state, time-varying state, time-cumulated state. Iso-contours.

Acoustics parameters

EN ISO 3382-1 room acoustics parameters: Reverberation times, Clarity, Definition, Early support, Centre time, Strength, Early Lateral Energy Fraction, Late Lateral Sound Level.

Animation

Intensity vectors animation for punctual receivers. Ray-tracing and particle-tracing animation.

Impulse response calculation

Echogram and Schroeder integration curves.

Other features

Python™ scripting

Extension of I-Simpa functionalities using Python scripts. Creations of Toolbox.

 

 

Environmental data

Definition of atmospheric conditions and 
calculation of absorption coefficient (ISO 9613). Meteorological parameters (log-lin sound speed velocity profiles).

Tetrahedric meshing

Built-in Delaunay tetrahedric meshing using TetGen code (fully parametrized).

 

 

Visualization

OpenGL® support with several modes for viewing and camera. Graphical visualization and image exports. Dockable interface.
Multi-monitors viewing.

Fitting zone

Definition of volumes with fitting objects characterized by probabilistic parameters (mean free path, absorption, diffusion law).