All elements of this simulation are licensed under Licence Creative Commons Attribution 4.0 International License.
Low room with mixed diffuse-specular reflection and non-uniform absorption
Academic case: Low room (30m x 20m x 10m) with mixed reflection (varying scattering coefficient ) and non-uniform surface absorption, with a single source and 1 punctual receiver.
What is tested?
Comparison between SPPS and the results obtained using a hybrid method (image-sources and radiosity) as described in [Korany, 2001].
[Korany, 2001] N. Korany, J. Blauert, O. Abdel Alim, Acoustic simulation of rooms with boundaries of partially specular reflectivity, Applied Acoustics, Volume 62, Issue 7, July 2001, Pages 875-887, ISSN 0003-682X, dx.doi.org/10.1016/S0003-682X(00)00075-X.
CAUTION - The following results present comparisons between numerical simulations carried out with I-Simpa and 'reference' data available in the scientific literature.
- It is difficult to prejudge the concept of 'reference'. The deviation between the simulations and the reference data that can be observed do not necessarily call into question the corresponding simulations but can also be associated with other sources of deviation (modeling assumptions, numerical instabilities, experimental uncertainties, etc.).
- Note also that these comparaisons can also show the limitations of some numerical codes.
Reverberation time (RT30)
The SPPS code shows a similar behavior and a perfect agreement for the reverberation time (RT30), i.e. a decrease of the RT30 with an increase of the scattering coefficient from perfectly specular to perfectly diffuse, with the hybrid method. As expected, whether for Sabine or Eyring formulae, the classical theory of reverberation is not able to predict the reverberation time in such room (disproportionate with a non-uniform absorption).
|Time step (s)||0.002|
|Active calculation of Atmospheric absorption||NO|
|Active calculation of diffusion by fitting objects||NO|
|Active calculation of direct field only||NO|
|Active calculation of transmission||NO|
|Limit value of the particle extinction||5.0|
|Number of sound particles per source||5 000 000|
|Number of sound particles per source (display)||0|
|Random initialization number||0|
|Simulation length (s)||1.500|